공용
1. Electronic Countermeasures. Nullifyenemy tac card on 3+ (x2 of these carda). Play immediately after opponent playsTac card.
2. Disrupt enemy comms. Enemy rolls 2 dicefor each Movement Order this turn, takes lowest. Play at beginning ofopponent's turn.
3. Special Forces sabotage. Enemy discards1 random tac card if holding 3 or more cards. Play at beginning of your turn.
4. Counter battery. If enemy artilleryfired last turn (and did not successfully shoot and scoot), each team hit on 4+with At4 FP3+. Play during your shooting phase.
5. Combat Air Patrol. Intercept enemy strikeaircraft on a 4+ or force enemy helicopter unit to loiter this turn on a 4+.Play during starting step of opponent's turn, after opponent rolls for StrikeAircraft.
6. SEAD mission. Anti radiation missilestrike. ROF2 AT16 FP3+, target enemy radar only. Unit may opt to not fire thisturn (turn off radar) and gain concealment and GtG vs missiles. Play atbeginning of Shooting phase.
7. Aerial reconnaissance. Discard thiscard, draw 2 new tac cards. Play at the beginning of your turn.
8. Engineer support. One infantry unit mayreroll it's Courage and Skill checks to enter a minefield. Alternatively, oneinfantry unit may deploy a minefield marker within 6" of it's unit leaderon a 3+. This marker cannot be deployed within 2" of any friendly teams.Play at beginning of own Movement phase.
US specific cards (6)
1. MLRS "Steel rain" bombardment.6 guns. Salvo. AT4 FP5+. Play during your shooting phase.
2. Highway airfields. A-10s arrive on aroll of 2+. Play in your starting step immediately before rolling for StrikeAircraft.
3. Kiowa Scout helicopters. On a roll of 3+Cobras may move and fire TOWs this turn. Play at beginning of movement phase.
4. Ground Laser designator. Infantrycommand team may spot for laser guided munitions. Play during your shootingphase.
5. Canadian Army Trophy winners. M1 unitmay attempt 2 Movement Orders this turn. Play at beginning of Movement phase.
6. Plug the gap! One unit may ignore out ofcommand penalties (shooting and morale) until beginning of next turn. Play atbeginning of your turn.
Soviet specific cards (6)
1. Regimental artillery support. 2S1carnation bombardment that repeats uses Salvo template. Play during yourshooting phase.
2. Advanced Guard. Add up to 2 T72s and 1Shilka from existing platoons to a BMP1 or 2 scout platoon. Unit has Spearhead.Play at beginning of game duing deployment. If drawn after 1st turn, discardand draw again.
3. Push to the Rhine. Follow me distancefor one unit goes to 6" and Courage test passed on 2+. Play immediatelyafter unit has moved.
4. Airborne disruption. When enemy rollsfor reserves, roll equal number of dice. each 5+ nullifies each successfulreserve roll made by opponent. Play immediately before opponent has rolled forreserves.
5. Mountain pilots. a Hind unit within4" of tall terrain and concealed to enemy gains Hunter Killer rule on 2+.Play at beginning of shooting phase.
6. Just move west. One unit may ignore outof command penalties (shooting and morale) until beginning of its next turn.Play at beginning of your turn.
West German specific cards
1. Plug the gap! One unit may ignore out ofcommand penalties (shooting and morale) until beginning of next turn. Play atthe beginning of your turn.
2. Immediate reinforcements. A singlemechanized Infantry unit in reserve arrives on a dice roll of 3+ instead of 5+this turn. Play immediately before rolling for reserves.
3. Battlefield knowledge. A single unit mayredeploy within it's deployment zone. Play during deployment phase after bothsides have deployed. If this card is drawn after first turn, discard and drawagain.
4. Legacy of porsche
A single unit may cross roll of 2+
5. Bundesgrenzschutz
One Infantry unit gain spearhead Play atbeginning of game duing deployment. If drawn after 1st turn, discard and drawagain.
6. MY HOMETOWN
옵저버 아닌 유닛리더가 관측시 옵저버처럼 +1 받음
영국
1. 68mm SNEB rocket pods
Change one unit of harriers weapon to SNEBrocket pod
SALVO RANGE12” AT4 FP6 each harrier countas two battery
2. BRITISH BULL DOG
ONE UNIT MAY COUTER ATTACK ON 2+
3. Snapshot
One HELARM unit gain MOVING ROF 1 but itgain +1 hit penalty due to hasty aim and its range is restricted up to 24”
4. TANK DITCH
SPARTAN UNIT GAIN HAMMERHEAD UNTIL ITMOVES. MUST PLAY AT DEPLOYMENT STEP.
5. REPELL DOWN
하인드가 땅에 내리지않고 베이스 기준으로탑승보병이 스킬테스트로 바로 하차가능. 하인드는 사격턴에 사격가능.
6. CARRY ON SERGEANT
One unit may ignore out of commandpenalties (shooting and morale) until beginning of its next turn. Play atbeginning of your turn.
1. LOWCHASIS
스판드렐 한유닛에 한턴동안 해머헤드
2. REPPELDOWN
하인드가 땅에 내리지않고 베이스 기준으로탑승보병이 스킬테스트로 바로 하차가능. 하인드는 사격턴에 사격가능.
3. MEINUNTEROFFIZIER
T-72나 T55 한개유닛이 한턴동안 오더 2개 사용가능
4. TORAA system
비행유닛 가이드 사격시 두발 파파2+ 미사일 발사
5. PLANNEDATTACK
마커두개 한 개빼기
6. RESIDENTSPY
적 정보카드 다 보기
댓글 영역
획득법
① NFT 발행
작성한 게시물을 NFT로 발행하면 일주일 동안 사용할 수 있습니다. (최초 1회)
② NFT 구매
다른 이용자의 NFT를 구매하면 한 달 동안 사용할 수 있습니다. (구매 시마다 갱신)
사용법
디시콘에서지갑연결시 바로 사용 가능합니다.