2017년 2월15일 업데이트(EU)
All Classes
•All weapons will no longer appear during the level up animation.
•Wizard, Witch, Kunoichi, and Ninja will now attack with their fist while pressing
the C key if the character does not have a mainhand weapon equipped.
•Improved the character animation when dismounting a horse.
•Improved the character animation when sitting, or moving with a fishing rod.
•Improved the graphical appearance of characters hair during snowy and rainy weather.
•Characters’ hair and costumes will appear more naturally-colored during evening and dawn lighting.
•Fixed the issue where a player in Awakening Weapon Stance, would use the ‘Tab\' key to put away their weapon while jumping
and cause an unusual motion.
>>Warrior(워리어)
•Improved the graphical appearance of certain costumes while attacking with a great sword.
•Effect added on the skill [Flow: Ankle Break]
•When the skill [Flow: Armor Break] is used, the effect will now appear even if
the hit was not successful.
•The AP buff from using Great Sword Defense skill and the special buff from
using Rage Absorption skill not overlapping issue has been fixed so that both
buffs can be applied at the same time.
•Scars of Dusk skill deion has been slightly changed.
•Spinning Slash damage has been increased.
◦I 349% x 2 hits -> 558% x 2 hits
◦II 427% x 2 hits -> 641% x 2 hits
◦III 528% x 2 hits -> 792% x 2 hits
◦IV 470% x 3 hits -> 705% x 3 hits
•Spinning Slash damage has been increased in PVP.
•Damage has been increased when using Spinning Slash with the Black Spirit\'s Rage 100%.
•Ground Smash damage has been increased.
◦I 600% -> 690%
◦II 662% -> 761%
◦III 724% -> 833%
◦IV 786% -> 872%
•Ground Smash damage has been increased in PVP.
•Damage has been increased when using Ground Smash with the Black Spirit\'s Rage 200%.
•Connecting Ground Roar skill to Spinning Slash skill has been changed to have a more natural flow.
•Ground Roar has been fixed to not spin the target for enemies farther away.
•Piercing Spear now has an added AOE element and will deal damage to an area of where the target is hit.
>>Ranger(렌저)
•Fixed an issue with some of the character graphics when switching from
fishing float to awakening weapon during auto movement.
•The command and deion for the skill [Flow: Bypassing Wind] has been changed.
•Razor Wind skill MP consumption has been decreased.
◦I 60 -> 50
◦II 70 -> 60
◦III 80 -> 70
◦IV 90 -> 80
◦V 110 -> 100
◦Ultimate 130 -> 120
•Razor Wind I , II skills have been updated to changed the number of shots fired.
◦I 3 shots -> 5 shots
◦II 5 shots -> 6 shots
•Tearing Arrow I , II skill MP consumption has been decreased.
◦I 45 -> 38
◦II 82 -> 72
•Blasting Gust skill MP consumption has been decreased.
◦I 35 -> 27
◦II 50 -> 42
◦III 60 -> 52
•Will of the Wind skill MP consumption has been decreased.
◦I 40 -> 35
◦II 50 -> 45
◦III 60 -> 55
◦IV 75 -> 70
>>Sorcerer(소서러)
•Black Wave damage has been increased.
◦I 397% -> 457%
◦II 502% -> 577%
◦III 607% -> 698%
◦IV 712% -> 818%
•Black Wave damage has been increased in PVP.
•Dark Flame damage has been increased.
◦I 485% x 3 hits -> 534% x 3 hits
◦II 765% x 3 hits -> 842% x 3 hits
•Dark Flame damage has been increased in PVP.
•Ultimate: Dark Flame damage has been increased.
◦1st Attack Magic Damage
◾120% -> 132%
◦Last Attack Magic Damage
◾550% x 2 hits -> 605% x 2 hits
•Ultimate: Dark Flame damage has been increased in PVP.
•Dream of Doom damage has been increased.
◦I 715% x 3 hits -> 822% x 3 hits
◦II 839% x 3 hits -> 965% x 3 hits
◦III 963% x 3 hits -> 1107% x 3 hits
•Dream of Doom damage has been increased in PVP.
•Damage has been increased when using Dream of Doom with the Black Spirit\'s Rage 100%.
•MP will be consumed now when Signs of Agony skill is used.
◦MP Consumption : 0 -> 10
•When using the following skills during their cooldown time, the skill\'s cooldown time will be renewed.
◦Signs of Agony
◦Abyssal Flame
◦Darkness Released
>>Berserker(자이언트)
•The graphics and animation have been improved during the jump attack motion with an axe.
•The landing placement location for the opponent when using Space key \'Jump Smash\' during Rock Smash skill has been
changed.
•Unnatural motion during the Flame Buster skill has been fixed.
•After unlocking Elastic Force X skill, using Shake Off and auto attacking while strafing left and right not applying correct
damage has been fixed.
•Frenzied Destroyer damage has been increased.
◦Normal Damage
◾I 170% -> 179%
◾II 200% -> 210%
◾III 230% -> 242%
◾IV 259% -> 272%
◾V 289% -> 304%
◾VI 320% -> 336%
◦Dual Attack Damage
◾I 226% -> 237%
◾II 269% -> 283%
◾III 313% -> 329%
◾IV 357% -> 375%
◾V 403% -> 423%
◾VI 525% -> 551%
•Frenzied Destroyer damage has been increased in PVP.
>>Tamer(금수랑)
•Fixed an issue where the Heilang’s attack would de-activate the opponent’s guard and super armor in certain circumstances.
•Fixed an issue where the dye slots were not correctly appearing when the character wears the costume Fairy Jackie.
•Can now run fast when right clicking during auto movement.
•Fixed an issue with some of the character graphics when switching from fishing float to awakening weapon during auto
movement.
•When Flow: Geyser has been unlocked, landing Tree Climb skill and
connecting it with Heilang: Surging Tide skill, the linking animation has been
changed to be faster.
•Void Lightning I, II range has been increased.
•Heilang: Trample I, II range has been increased.
◦When monsters are hit with Heilang: Roaring skill\'s explosion, it has been fixed so that the monsters aren\'t blasted very far
away.
◾This change will be fixed during the following week’s maintenance for when Heilang: Roaring skill is used while mounted on
Heilang.
•When the explosion from Heilang: Roaring skill is successfully landed, the Air
Smash effect has been changed to Air Attack.
•Void Lightning damage has been increased.
◦I 178.1% -> 180%
◦II 206.7% -> 244%
◦III 264.6% -> 308%
◦IV 310.5% -> 372%
•Heilang: Trample skill has been changed to display the effects correctly within the skill\'s attack range.
•Heilang: Trample damage has been increased.
◦I 289% x 2 hits -> 212% x 3 hits
◦II 458% x 2 hits -> 336% x 3 hits
◦III 682% x 2 hits -> 500% x 3 hits
•Bolt Wave damage has been increased.
◦I 156.2% -> 164%
◦II 193.2% -> 203%
◦III 224.4% -> 236%
◦IV 319.8% -> 336%
•Bolt Wave accuracy has been increased.
◦I -4% -> 1%
◦II -3% -> 2%
◦III -2% -> 3%
◦IV -1% -> 4%
•Jolt Wave damage has been increased.
◦I 206.8% -> 213%
◦II 386.4% -> 398%
◦III 811.2% -> 836%
•Jolt Wave accuracy has been increased.
◦I -3% -> 1%
◦II -2% -> 2%
◦III -1% -> 3%
>>Valkyrie(발키리)
•The accuracy increasing effect will now be applied to the caster when using
the skill Heaven’s Echo.
•Adjusted the hit radius when using the skill Sanctitas de Enslar with 100%
black spirit’s rage
•Changed the DP increase effect on the skill [Heaven’s Echo] and [Guard] to no longer stack.
•The animation has been improved when using the skill [Sanctitas de Enslar]
via hotkey while in the long sword combat stance.
•The attack range for the skill [Blitz Stab] has been changed.
•The attack range for the skill [Ultimate: Blitz Stab] has increased slightly.
•Sword of Judgment damage has been increased.
◦I 312% x 4 hits -> 374% x 4 hits
◦II 425% x 4 hits -> 510% x 4 hits
◦III 538% x 4 hits -> 646% x 4 hits
◦IV 651% x 4 hits -> 781% x 4 hits
•Sword of Judgment damage has been increased in PVP.
•Righteous Charge damage has been increased.
◦I 62% -> 93%
◦II 83% -> 125%
◦III 92% -> 138%
•Ultimate : Righteous Charge damage has been increased.
◦Normal Damage
◦Ultimate 102% -> 153%
◦Explosive Damage
◦Ultimate 357% -> 459%
•Divine Power damage has been increased.
◦I 342% x 2 hits-> 393% x 2 hits
◦II 389% x 2 hits-> 447% x 2 hits
◦III 348% x 3 hits-> 400% x 3 hits
◦IV 414% x 3 hits-> 435% x 3 hits
•Divine Power damage has been increased in PVP.
•Divine Power skill deion was missing the fact that skill has reduced
damage in PVP’. This deion has been updated.
•When using Judgement of Light with Black Spirit\'s Rage 100%, the slow camera effect has been changed to be less slow.
•The issue that occurred when a long sword and float are both equipped and the character is in default idle stance, float would
display in the main hand where
the long sword should appear.
>>Wizard(위치,위저드)
•Fixed an issue where the damage for the skill [Electric Storm] and [Fiery Judgment] was not applied in certain circumstances.
◦The damage will still not be applied if there is an obstacle between the caster and the target.
•The debuff duration for the skill [Ritardando] has been increased.
•Awakening weapon combat stance will remain on when you use the skills
[Magic Lighthouse], [Spellbound Heart], and/or Summon your elemental pets
with an awakened weapon.
•The animation for Rage Absorption when in Awakening Weapon Stance has
been changed.
•Super Armor effect from Earthquake skill has been changed to apply Super Armor throughout the skill use animation and not
only the casting phase.
•Earthquake damage has been increased.
◦I 400% -> 480%
◦II 518% -> 622%
◦III 636% -> 763%
◦IV 754% -> 905%
[Wizard 위자드]
•The length of both legs will now be the same during customization.
•The bound effect has been removed for the skill [Fireball Explosion] with 100% black spirit’s rage in PvP.
•Fixed an issue where the fireball was not dropping as intended when using the skill [Fireball Explosion] in certain
circumstances.
•When using the skill [Water Sphere] multiple times, the character will now
correctly move forward.
[Witch 위치]
•The graphics have been improved for the 22nd hairstyle in customization.
•Character movement distance has been decreased slightly when using the skill [Detonative Flow] multiple times.
>>Musa(무사)
•Deion text has been re-arranged for the skill [Dragon Bite I].
•Fixed an issue where the arrow would appear in the character\'s hand while
using the back Chase during stub arrow charge.
•Improved the graphical appearance during customization while wearing Mt.
Palgong outfit.
•The animation and motion has been improved for the movement with
right-clicking while sitting.
•Dragon Bite damage has been increased.
◦Dragon Bite Damage
◾I 215% -> 226%
◾II 161% x 2 hits -> 169%
◾III 241% x 2 hits -> 253%
◦Dual Blade Stab Damage
◾I 86% x 4 hits -> 90% x 4 hits
◾II 95% x 4 hits -> 100% x 4 hits
◾III 106% x 4 hits -> 111% x 4 hits
◦Dual Blade Slash Damage
◾I 258% -> 261%
◾II 285% -> 290%
◾III 318% -> 321.9%
•Damage has been increased when using Dragon Bite with the Black Spirit\'s
Rage 100%.
•Gale damage has been increased.
◦I 232% -> 255%
◦II 264% -> 290%
◦III 296% -> 326%
◦IV 328% -> 361%
◦V 360% -> 396%
>>Maehwa(매화)
•The movement distance for the skill [Chase] while in the awakened weapon
combat stance, will now be the same as the Musa.
•Starting movement has been changed to be slightly faster for the skill
[Sticky Snowflake]
•Improved the skill [Sticky Snowflake] to now be useable during cooldown.
•Improved the skill [Chase] and [Sleet Steps] to now be useable when in
Guard.
•Improved the skill [Stigma] to instantly be used while the skill [Sleet Steps] is
still on cooldown.
•You can now chain the skills [Sleet Steps] into [Petal Drill].
•The moving distance for the skill [Petal Bloom] and [Flow: Moonlight Dash]
have been slightly decreased.
•The cool down for all levels of [Petal Bloom] has been decreased.
•The skill chain from the muli-use of [Blink Thrust] to other skills has been
improved.
•The effect has been changed for the skills [Petal Bloom] and
[GuFull Moon Wallard].
•The animation and motion has been improved for the movement with
right-clicking while sitting.
•Dragon Bite damage has been increased.
◦Dragon Bite Damage
◾I 215% -> 226%
◾II 161% x 2 hits -> 169%
◾III 241% x 2 hits -> 253%
◦Double Sword Stab Damage
◾I 86% x 4 hits -> 90% x 4 hits
◾II 95% x 4 hits -> 100% x 4 hits
◾III 106% x 4 hits -> 111% x 4 hits
◦Double Sword Spinning Slash Damage
◾I 258% -> 261%
◾II 285% -> 290%
◾III 318% -> 321.9%
•Maehwa: Decapitation damage has been increased.
◦Petal Damage After Stab
◾I 185% x 3 hits -> 213%
◾II 205% x 3 hits -> 236%
◾III 225% x 3 hits -> 259%
◾IV 245% x 3 hits -> 282%
◾V 265% x 3 hits -> 305%
◦Final Slash Damage
◾I 555% x 2 hits -> 596%
◾II 615% x 2 hits -> 661%
◾III 675% x 2 hits -> 725%
◾IV 735% x 2 hits -> 790%
◾V 795% x 2 hits -> 854%
•Damage has been increased when using Maehwa: Decapitation with the Black Spirit\'s Rage 100%.
>>Ninja(닌자)
•When using [Ninjutsu: Blade Spin Blade] with Black Spirit’s Rage 100%, the
range and damage in PvP has been increased.
•When using [Ninjutsu: Blade Spin Blade] with Black Spirit’s Rage 100%, the
slow camera effect has been reduced.
•After learning Star Throw III, moving backwards and using the ability would not
properly apply the damage and has now been resolved.
•[Magic Shuriken Exchange I] quest can only be accepted by Ninjas.
>>Kunoichi(쿠노)
•The issue where Flow: Sky Stepping skill was able to be used consecutively
while in Sah Chakram stance has been fixed to max 3 consecutive uses.
•Accuracy has been added to Flash Slash skill.
◦I 0% -> 5%
◦II 0% -> 10%
◦III 0% -> 15%
•When using Flash Slash with Black Spirit\'s Rage 100%, the damage to
monsters have been decreased.
•When using Flash Slash with Black Spirit\'s Rage 100%, the damage in PVP has been increased.
•After learning Star Throw III, moving backwards and using Star Throw did not
apply damage correctly. This issue has been fixed.
•[Magic Kunai Exchange I] quest can only be accepted by Kunoichis
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