Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor?.3.5f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped --include-link-xml=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:/Users/9Hectare_1/Desktop/GH/Assets\..\Temp\InputSystemLink.xml --include-link-xml=C:\UsersΡHectare_1\Desktop\GH\Temp\burst.link.xml --include-link-xml=C:\UsersΡHectare_1\Desktop\GH\Assets\AddressableAssetsData\link.xml --include-link-xml=C:\UsersΡHectare_1\Desktop\GH\Assets\Plugins\Sirenix\Assemblies\link.xml --include-link-xml=C:\UsersΡHectare_1\Desktop\GH\Assets\Plugins\Sirenix\Assemblies\AOT\link.xml --include-directory=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed --dotnetprofile=unityaot-win32 --dotnetruntime=Il2Cpp --platform=WindowsDesktop --use-editor-options --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset --editor-data-file=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/SelectableGroup.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.URP.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.InputSystem.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/DOTween.Modules.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Cinemachine.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.NiceVibrations.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.PostProcessing.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MeshBakerCore.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/ToonyColorsPro.Runtime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MK.Toon.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.AI.Navigation.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.TextMeshPro.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Beautify.Universa\ntime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Lofelt.NiceVibrations.Demo.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/idbrii.NavGen.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.Cinemachine.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/PaintIn3D.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.HDRP.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/ToonyColorsPro2.Demo.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Universantime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.Timeline.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/TileWorldCreator.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/KinoBloom.Runtime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MeshCombineStudio.Runtime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/KinematicCharacterController.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MagicaCloth.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.MMTools.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Elringus.Naninoventime.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/UIEffect.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Feedbacks.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Lofelt.NiceVibrations.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/MoreMountains.Tools.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/Sirenix.Serialization.Config.dll --include-unity-root-assembly=C:/Users/9Hectare_1/Desktop/GH/Temp/StagingArea/Data/Managed/DOTween.dll --print-command-line
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: Sirenix.Serialization.AOTGenerated.PreventCodeStrippingViaReferences..cctor(): Error processing method 'Sirenix.Serialization.AOTGenerated.PreventCodeStrippingViaReferences..cctor()' in assembly
'Sirenix.Serialization.AOTGenerated'
---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Unity.Plastic.Antlr3.Runtime, Version=3.5.0.2, Culture=neutral, PublicKeyToken=null'
at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkMethod(MethodReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkInstruction(Instruction instruction, MethodDefinition method, Boolean& requiresReflectionMethodBodyScanner)
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Mono.Linker.Steps.MarkStep.ProcessQueue()
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Proㅁcess(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
Naninovel.BuildProcessor:BuildPlayer (UnityEditor.BuildPlayerOptions) (at Assets/Naninovel/Editor/Build/BuildProcessor.cs:46)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEditor.WindowsStandalone.WinPlayerPostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WinPlayerPostProcessor.cs:38)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1f0be198f5164d2489de92f22c998266>:0)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
Naninovel.BuildProcessor:BuildPlayer(BuildPlayerOptions) (at Assets/Naninovel/Editor/Build/BuildProcessor.cs:46)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
에디터에서는 잘 동작하는데 빌드만 하려 하면 이렇게 에러가 뿜뿜 나오네
스크립트 폴더를 통으로 날리면 해결이 되는데 이게 근본적인 해결이 되지는 않음 ㅠㅜ
조언해준 형님들에게 치킨 기프티콘 드릴테니 제발 도와주셈 ㅠㅜㅠㅜㅠㅜㅠ
댓글 영역
획득법
① NFT 발행
작성한 게시물을 NFT로 발행하면 일주일 동안 사용할 수 있습니다. (최초 1회)
② NFT 구매
다른 이용자의 NFT를 구매하면 한 달 동안 사용할 수 있습니다. (구매 시마다 갱신)
사용법
디시콘에서지갑연결시 바로 사용 가능합니다.