디시인사이드 갤러리

갤러리 이슈박스, 최근방문 갤러리

갤러리 본문 영역

건전] 오늘 자정에 새패치 뜬다 ㅋㅋ

블랙라벨갤로그로 이동합니다. 2018.07.19 21:11:07
조회 496 추천 1 댓글 6
														


viewimage.php?id=3fb1d92de0&no=24b0d769e1d32ca73cef83fa11d02831a8a78790708c2166b82f7ce95c9130a9da95b9ae26df8aaf4e0e5aabdd631497a8df3bb5eaad6b5a3cf60e2ed32299b8


Patch 2.0.0

New Features

  • New guns, items, enemies, shrines, NPCs, rooms, and secrets

  • Tons of new and powerful synergies - look for the blue arrow and improved item notification

  • New minibosses (Blockner's Ghost and the all-new Fuselier)

  • New Spread Ammo box - adds a small amount of ammo to all equipped guns

  • Slide over tables by dodge rolling toward them!

  • Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)

  • Added teleporters to more rooms (including chest rooms and exit rooms)

  • Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode

  • Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)

  • Added additional aim assist options (particularly for those who can’t or don't like using the right stick)

  • Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)

Gameplay Changes/Improvements

  • Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.

  • Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.

  • Removed locked shops

  • Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)

  • Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion

  • Reduced the required kills on some of the longer Frifle hunts

  • Gave the smash tent and lost adventurer their own minimap icons

  • Added a new type of challenge for the Gunsling King

  • Glass Guon stones will no longer be stolen by the Resourceful Rat

  • Bullats can now drop casings if killed before they fire themselves

  • Charge guns can now be charged before entering a boss room and will keep their charge through the intro

  • Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)

  • Removed player-damage from several explosive items

  • Players now drop all items when killed in coop

  • Gave the Chaingunner a new attack with some range (watch out!)

  • Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)

  • You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.

  • Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)

  • Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly

  • Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)

  • Made balancing changes to many guns and items (too many to list here)

  • Probably many other small things we've forgotten about!

Bug Fixes

  • Fixed an issue where firing very large bullets could fail when the player was standing near a wall

  • Fixed an issue where Lead Maidens did not remain open when frozen

  • Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)

  • Fixed an issue where starting weapons/items couldn't be dropped by *any* character (should only be locked on the character that starts with that item)

  • Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse

  • Fixed an issue where ammolets failed to give extra blanks when loading a midgame save

  • Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)

  • Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)

  • Fixed an issue where purple lanterns didn't appear for some NPCs

  • Fixed an issue where aim assist behaved unpredictably on the Kill Pillars

  • Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock

  • Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms

  • Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions

  • Fixed an issue where debris would hover in the air after falling on a moving platform

  • Fixed an issue where the Yellow Chamber could fail to remove enemies

  • Fixed an issue where curse values didn't persist on death in coop

  • Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room

  • Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons

  • [Switch] Fixed an issue where an active item was missing from the Pilot's past

  • [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly

  • [Switch] Fixed some phantom Ammonomicon entries

  • [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state

  • [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects

  • [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft

  • [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep

  • [Xbox/Windows Store] Fixed an issue where achievement catchup code was not properly running

  • [Xbox/Windows Store] Fixed a rare issue that could cause save corruption


이번 업데이트로 드디어 버전이 2.0.0대로 바뀜
몇개 눈에 띄는건
시너지 추가,미니보스추가,테이블에서 구르기 가능
상자 드랍률 증가,방 보상 확률 증가
열쇠꼼수 삭제(맞는지 모르겠음),잠긴 상점 삭제
로봇 상향(체력업 아이템을 갑옷 획득으로)
헤게모니크레딧 드랍 증가
유리 구온석을 쥐갈공명이 안훔쳐감
몇몇 폭발물이 캐릭터에게 피해를 입히는것 삭제
보스의 무적패턴 사용 제한(하이프리스트와 캐논발로그의 무적패턴은 2번 사용가능)
2층부터 시작해도 이제 총 지원받음
밸런스 많이 조정
각종 버그 해결




건전갤 펌

1


추천 비추천

1

고정닉 0

0

댓글 영역

전체 댓글 0
등록순정렬 기준선택
본문 보기

하단 갤러리 리스트 영역

왼쪽 컨텐츠 영역

갤러리 리스트 영역

갤러리 리스트
번호 제목 글쓴이 작성일 조회 추천
설문 비난 여론에도 뻔뻔하게 잘 살 것 같은 스타는? 운영자 24/06/03 - -
AD 호요버스 신작 <젠레스 존 제로> 7월 4일 오픈! 운영자 24/06/05 - -
207339 바인스토커 개사기네 ㅋㅋㅋ dd(211.214) 18.07.19 80 0
207338 시발 아크블레이드 야채맨 죽었네 [4] KimKast갤로그로 이동합니다. 18.07.19 151 0
207337 톰4도 돌죽처럼 저작권 없음?? [2] vahriindovah갤로그로 이동합니다. 18.07.19 139 0
207336 봄버크루 연재 00 간단한 소개 [1] 홈에디션갤로그로 이동합니다. 18.07.19 288 5
207335 건전 새로운 도전과제 생겼네 [2] igoooo갤로그로 이동합니다. 18.07.19 153 0
207334 ㄷㅈ)3층에서 토네+섀터든 책 나오네 [1] ㅇㅇ(124.54) 18.07.19 96 0
207333 ㅋㅌㅋ)궁금해서 그런데 지금 단계에서 개인기지 추가되는가 마 있음? 육봉낙타갤로그로 이동합니다. 18.07.19 66 0
207332 돌죽)법사는 계단플 할수있음? [5] 김도토리묵갤로그로 이동합니다. 18.07.19 162 0
207331 도데체 화폭은 언제 주는거지 [3] 돌죽ㅈ밥(121.133) 18.07.19 88 0
207330 아쉔놀 지금 2 룬짼데 [5] 끼에에에에에에갤로그로 이동합니다. 18.07.19 110 0
207329 남한테 배운 데스 도어와 지구랏 공략법을 정리해 봤음 린린갤로그로 이동합니다. 18.07.19 334 8
207328 로갤연재) caves of qud 튜토리얼02 (게임 초반부 팁들) [11] nayana(118.35) 18.07.19 2729 26
207327 파토스 이런겜 어케하는거냐 [2] ㅇㅇ(211.36) 18.07.19 200 0
207326 야채 단검맨 아크블레이드 획득... [3] KimKast갤로그로 이동합니다. 18.07.19 154 0
건전] 오늘 자정에 새패치 뜬다 ㅋㅋ [6] 블랙라벨갤로그로 이동합니다. 18.07.19 496 1
207324 카타클 플레이어 기지는 레쟈랩타팩 버전업되면 그때나 건드려봐야 겠다 [1] ㅇㅇ(39.7) 18.07.19 168 0
207322 클리어의 약속 12434(175.122) 18.07.19 86 0
207321 아니 펠광 망령에게 죽다니 [1] KimKast갤로그로 이동합니다. 18.07.19 78 0
207320 뉴비 녹픽던 9일차 [2] 초코맛메로나갤로그로 이동합니다. 18.07.19 89 0
207319 이쁜 방패 단한개도 안떨어지네 그냥 이거 9강해? [3] 홈에디션갤로그로 이동합니다. 18.07.19 166 0

게시물은 1만 개 단위로 검색됩니다.

갤러리 내부 검색
게시물 정렬 옵션

오른쪽 컨텐츠 영역

실시간 베스트

1/8

뉴스

디시미디어

디시이슈

1/2