이름: Wildflower Edge
野花の花嫁の大剣
설명: Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered).
【再移動(残り+1)】を発動可能 奥義が発動しやすい(発動カウント-1) 現在のターン中に自分が戦闘を行っている時、 周囲5マス以内の味方は、 自身の周囲2マス以内に移動可能 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5 さらに、攻撃、速さ、守備、魔防が 戦闘開始時の自分の速さの15%だけ増加、 ダメージ+速さの20%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) 自分から攻撃した時、戦闘後、 敵に【戦果移譲】を付与(敵の次回行動終了時まで)、 かつ、敵とその周囲2マス以内の敵に10ダメージ 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (同系統効果重複時、最大値適用)(1ターンに1回のみ) 【戦果移譲】 戦闘中、攻撃、速さ、守備、魔防-5となる状態異常 さらに、自分の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効(範囲奥義を除く) さらに、敵から攻撃された戦闘で撃破された時、 戦闘後、敵を行動可能な状態にする (この効果は「時は光」を含む、 他の同系統効果より優先する、 その際、他の同系統効果は発動していない扱いとする)
스킬 ID: SID_野花の花嫁の大剣
요구 선행스킬: Silver Sword
요구 선행스킬 ID: SID_銀の剣
무기타입: 검
Sp : 400
스킬 타입: 무기
상속 불가능 스킬
사거리: 1
위력: 16
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이름: United Bouquet
二国の花嫁のブーケ
설명: Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; triggers even if 0 damage is dealt).
奥義が発動しやすい(発動カウント-1) ターン開始時、自身のHPが25%以上なら、 自分の攻撃、速さ+6、 「移動+1」(重複しない)を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防が 自分を中心とした縦3列と横3列にいる 味方の数×3+5だけ増加(最大14)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 ダメージ+速さの20%(範囲奥義を除く)、かつ 戦闘中、自分の攻撃でダメージを与えた時、 HPが回復 回復値は、攻撃した側 (自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離×3(最大12) (与えたダメージが0でも効果は発動)
스킬 ID: SID_二国の花嫁のブーケ
요구 선행스킬: Silver Lance
요구 선행스킬 ID: SID_銀の槍
무기타입: 창
Sp : 400
스킬 타입: 무기
상속 불가능 스킬
사거리: 1
위력: 16
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이름: Harp Bow
ハープの弓
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓
요구 선행스킬: Steel Bow
요구 선행스킬 ID: SID_鋼の弓
다음단계 스킬: Harp Bow+
다음단계 스킬 ID: SID_ハープの弓+
무기타입: 적활, 청활, 녹활, 무색활
Sp : 200
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 8
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이름: Harp Bow+
ハープの弓+
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓+
요구 선행스킬: Harp Bow
요구 선행스킬 ID: SID_ハープの弓
무기타입: 적활, 청활, 녹활, 무색활
Sp : 300
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 12
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이름: Dragonbloom
竜石のブーケ
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ
요구 선행스킬: Fire Breath+
요구 선행스킬 ID: SID_火炎のブレス
다음단계 스킬: Dragonbloom+
다음단계 스킬 ID: SID_竜石のブーケ+
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 200
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 10
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이름: Dragonbloom+
竜石のブーケ+
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ+
요구 선행스킬: Dragonbloom
요구 선행스킬 ID: SID_竜石のブーケ
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 300
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 14
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이름: Closing Florets
閉ざす花嫁のブーケ
설명: Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants the following effect to unit and target allies (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Spd within 2 spaces of unit): if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage by 20% of unit's Spd (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
【再移動(残り+1)】を発動可能 奥義が発動しやすい(発動カウント-1) ターン開始時、自身のHPが25%以上なら、 自分と後述の対象それぞれについて、 奥義発動カウントが 「最大値」なら、奥義発動カウント-2、 「最大値-1」なら、奥義発動カウント-1 (対象は、自軍内に支援を結んでいる相手がいる時は、 周囲2マス以内にいる支援相手、 自軍内に支援を結んでいる相手がいない時は、 周囲2マス以内にいる最も速さが高い味方) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防が 自分を中心とした縦3列と横3列にいる 敵の数×3+5だけ増加(最大14)、 与えるダメージ+速さの20%(範囲奥義を除く)、 受けるダメージ-速さの20%(範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になり、移動+1(1ターン、重複しない) (そうでない場合、化身状態を解除) 化身状態なら、攻撃+2 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない)
스킬 ID: SID_閉ざす花嫁のブーケ
짐승무기 효과 ID: SID_化身効果・移動強化
요구 선행스킬: Adult (Flier)
요구 선행스킬 ID: SID_成獣の化身・飛行
무기타입: 적색짐승, 청색짐승, 녹색짐승, 무색짐승
Sp : 400
스킬 타입: 무기
상속 불가능 스킬
사거리: 1
위력: 14
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이름: Atk/Spd Excel
攻撃速さの突破
설명: If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、攻撃、速さ+6、 さらに、攻撃、速さ+🌕、かつ 自分から攻撃していれば、 戦闘中、受けるダメージ-🌕×3(範囲奥義を除く) 戦闘中、敵の奥義による攻撃の時、 受けるダメージ-🌕×3(範囲奥義を除く) (🌕は、攻撃した側の 移動前と移動後のマスの距離(最大4))
스킬 ID: SID_攻撃速さの突破
요구 선행스킬: Atk/Spd Clash 3
요구 선행스킬 ID: SID_攻撃速さの激突3
상속 불가 무기타입: 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이
상속 불가 이동타입: 중장
Sp : 300
스킬 타입: A스킬
상속 가능 스킬
-----------------------------------------------------------------------------------------------
이름: Flow Guard 4
怒涛・キャンセル4
설명: If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).
自分から攻撃した時、 戦闘中、敵の速さ、守備-4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、かつ 敵が攻撃時に発動する奥義を装備している時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない)
스킬 ID: SID_怒涛・キャンセル4
요구 선행스킬: Flow Guard 3
요구 선행스킬 ID: SID_怒涛・キャンセル3
상속 불가 무기타입: 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이, 적룡, 청룡, 녹룡, 무색용, 적색짐승, 청색짐승, 녹색짐승, 무색짐승
상속 불가 이동타입: 보병, 중장
Sp : 300
스킬 타입: B스킬
상속 가능 스킬
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이름: Beast Assault 1
絶対化身・強襲1
설명: If unit's HP = 100%, removes the condition to transform. Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 20% during combat (excluding area-of-effect Specials).
自身のHPが100%なら、 化身状態になる条件を無条件にする 戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を20%無効 (無効にする数値は端数切捨て) (範囲奥義を除く)
스킬 ID: SID_絶対化身・急襲1
다음단계 스킬: Beast Assault 2
다음단계 스킬 ID: SID_絶対化身・急襲2
상속 불가 무기타입: 검, 창, 도끼, 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이, 적룡, 청룡, 녹룡, 무색용
상속 불가 이동타입: 중장
Sp : 60
스킬 타입: B스킬
상속 가능 스킬
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이름: Beast Assault 2
絶対化身・強襲2
설명: If unit's HP ≥ 50%, removes the condition to transform. Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 30% during combat (excluding area-of-effect Specials).
自身のHPが50%以上なら、 化身状態になる条件を無条件にする 戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を30%無効 (無効にする数値は端数切捨て) (範囲奥義を除く)
스킬 ID: SID_絶対化身・急襲2
요구 선행스킬: Beast Assault 1
요구 선행스킬 ID: SID_絶対化身・急襲1
다음단계 스킬: Beast Assault 3
다음단계 스킬 ID: SID_絶対化身・急襲3
상속 불가 무기타입: 검, 창, 도끼, 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이, 적룡, 청룡, 녹룡, 무색용
상속 불가 이동타입: 중장
Sp : 120
스킬 타입: B스킬
상속 가능 스킬
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이름: Beast Assault 3
絶対化身・強襲3
설명: Removes the condition to transform. Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 40% during combat (excluding area-of-effect Specials).
化身状態になる条件を無条件にする 戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を40%無効 (無効にする数値は端数切捨て) (範囲奥義を除く)
스킬 ID: SID_絶対化身・急襲3
요구 선행스킬: Beast Assault 2
요구 선행스킬 ID: SID_絶対化身・急襲2
상속 불가 무기타입: 검, 창, 도끼, 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이, 적룡, 청룡, 녹룡, 무색용
상속 불가 이동타입: 중장
Sp : 240
스킬 타입: B스킬
상속 가능 스킬
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이름: Beast Assault 4
絶対化身・強襲4
설명: Removes the condition to transform. Inflicts Spd/Def-4 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
化身状態になる条件を無条件にする 戦闘中、敵の速さ、守備-4、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)
스킬 ID: SID_絶対化身・急襲4
요구 선행스킬: Beast Assault 3
요구 선행스킬 ID: SID_絶対化身・急襲3
상속 불가 무기타입: 검, 창, 도끼, 적활, 청활, 녹활, 무색활, 적암기, 청암기, 녹암기, 무색암기, 적마도서, 청마도서, 녹마도서, 무색마도서, 지팡이, 적룡, 청룡, 녹룡, 무색용
상속 불가 이동타입: 중장
Sp : 300
스킬 타입: B스킬
상속 가능 스킬
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이름: Forever Yours
あなたのシャロン
설명: Enables【Canto (Dist. +1; Max 4)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. After unit acts, if an ally within 3 spaces of unit enters into combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
【再移動(マス間の距離+1、最大4)】を発動可能 自分から攻撃した時、または、 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 攻撃を受けた時のダメージを40%軽減 (範囲奥義を除く)、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 自分が行動済みで、 周囲3マス以内で味方が戦闘した時、 味方の戦闘後、自分を行動可能な状態にし、 再移動を発動済みなら再発動可能にする (同じタイミングで 自分を行動可能な状態にする他の効果が発動した場合、 この効果も発動したものとする) (1ターンに1回のみ) 【再移動(マス間の距離+1、最大4)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、 上記の行動前の移動前と移動後のマスの距離+1 (最大4) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない)
스킬 ID: SID_あなたのシャロン
상속 불가 무기타입:
상속 불가 이동타입:
Sp : 300
스킬 타입: C스킬
상속 불가능 스킬
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이름: Absolute Closure
すべてを鎖す世界
설명: At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
ターン開始時、 自分を中心とした縦3列と横3列の敵に 【護られ不可】、 【暗闘】を付与 ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 自分に【回避】を付与、 自分の【不利な状態異常】を解除 (同ターン開始時に受けた 不利な状態異常は解除されない) 化身状態なら、戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 (敵の次回行動終了まで) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等)
스킬 ID: SID_すべてを鎖す世界
상속 불가 무기타입:
상속 불가 이동타입:
Sp : 300
스킬 타입: C스킬
상속 불가능 스킬
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설명: Grants unit another action, and if Canto has already been triggered, re-enables Canto. (May be used only if unit has already acted and an ally within 3 spaces of unit has entered combat during the current turn.)
自分を行動可能な状態にし、 再移動を発動済みなら再発動可能にする (自分が行動済みで、周囲3マス以内にいる味方が 現在のターン中に戦闘を行っている時のみ発動可能)
스킬 ID: SID_比翼シャロン
상속 불가 무기타입:
상속 불가 이동타입:
Sp : 0
스킬 타입: 짐승무기 효과/비익쌍계 버프효과
상속 가능 스킬
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이름: Dragonbloom+
竜石のブーケ+
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ+_ATK
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 16
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이름: Dragonbloom+
竜石のブーケ+
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ+_AGI
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 14
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이름: Dragonbloom+
竜石のブーケ+
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ+_DEF
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 14
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이름: Dragonbloom+
竜石のブーケ+
설명: If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は80、 そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_竜石のブーケ+_RES
무기타입: 적룡, 청룡, 녹룡, 무색용
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 1
위력: 14
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이름: Harp Bow+
ハープの弓+
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓+_ATK
무기타입: 적활, 청활, 녹활, 무색활
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 13
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이름: Harp Bow+
ハープの弓+
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓+_AGI
무기타입: 적활, 청활, 녹활, 무색활
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 12
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이름: Harp Bow+
ハープの弓+
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓+_DEF
무기타입: 적활, 청활, 녹활, 무색활
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 12
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이름: Harp Bow+
ハープの弓+
설명: Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
飛行特効 自分から攻撃した時、または、敵が射程2の時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージを🌕%軽減 (🌕は、各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時は60、 そうでない時は30) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1➰2回目の攻撃)
스킬 ID: SID_ハープの弓+_RES
무기타입: 적활, 청활, 녹활, 무색활
Sp : 350
스킬 타입: 무기
상속 가능 스킬
사거리: 2
위력: 12
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획득법
① NFT 발행
작성한 게시물을 NFT로 발행하면 일주일 동안 사용할 수 있습니다. (최초 1회)
② NFT 구매
다른 이용자의 NFT를 구매하면 한 달 동안 사용할 수 있습니다. (구매 시마다 갱신)
사용법
디시콘에서지갑연결시 바로 사용 가능합니다.